Welcome to a collection of resources designed for various stakeholders.

These resources have been developed based on the research tools, findings, and recommendations of ySKILLS. They are intended to help individuals gain insight into the digital challenges faced by children and young people, as well as to offer tools for enhancing their digital skills. Please explore the sections below to discover our animations, recommendations, interactive reports, and toolkits.

ANIMATION

Children's rights in a digital world

How do children’s rights apply in a digital world? Watch the video to find out. The digital world has brought a wealth of information, opportunities and experiences to us all – with children no exception. But with these benefits also come risks like inappropriate content and potentially dangerous situations. How do we help our kids navigate the world of apps, websites, games and social media? What are some of the issues developers of these products and spaces need to consider when they’re designing for young audiences? The research of LSE’s Professor Sonia Livingstone and Dr Mariya Stoilova help us answer these questions.

RECOMMENDATIONS

Mental health and digital skills

Digital technologies can exert both positive and negative impacts on mental health.

Research has demonstrated that young people frequently experience a lack of support when navigating the digital world, which can result in challenges in managing their online lives. To assist both young people and child support professionals in addressing these issues, we offer the following recommendations:

Digital challenges and skills of refugee teens in Europe

Digital technologies offer both risks and opportunities to young refugees living at Europe’s margins.

In ySKILLS workshops, young participants recognize their digital skills as valuable assets that aid them in navigating their transnational lives.

These activities also empower them to identify and reflect upon the risks associated with their use of smartphones, computers, and social media.

Below, you’ll discover recommendations tailored for stakeholders actively involved in enhancing the wellbeing, education, and protection of young refugees.

INTERACTIVE REPORTS

Vulnerabilities and digital skills. Interactive report on the in-depth studies

How digital skills develop, evolve, and affect children and young people in vulnerable situations? Our four studies explore this question. 

Evidence-based recommendations for policy and practice

In this report, we present evidence-based recommendations for policy and practice arising from the ySKILLS project.

Digital skills and literacy for children's rights

In this report, we identify the evidence on children’s digital skills and maps it onto 11 child rights principles. It is designed to support policymakers, researchers, child practitioners and advocacy and child rights activists to implement children’s rights in a digital world.

TOOLKITS

Participatory toolkit: ySKILLS child-friendly summary

The child-friendly summary summarises the main ySKILLS research results from the first project years in a way that is accessible and understandable for children and adolescents between 12 and 17 years old. This resource is designed to engage children and adolescents in learning about digital skills of young people.

The toolkit can be used by teachers, educators, media literacy organisations or other stakeholders. Their role is to act as intermediary, helping young people navigate through the content and facilitating meaningful group discussions.

The child-friendly summary is presented in the form of a PowerPoint presentation with speaker notes. The briefing document provides information on the content and practical aspects of this toolkit.

The toolkit materials are freely available on this page and are currently accessible in English, Dutch, Italian and Estonian. As the ySKILLS project progresses, translations of the participatory toolkit will become available.

Education Toolkit

The Education Toolkit delves into various digital skills targeting adolescents aged 12-17.

It consists of two modules, namely ‘Evaluating’ and ‘Executing,’ each offering self-contained activities that can be conducted with breaks in between.

The Education Toolkit is accessible as a website, complete with session plans and downloadable PDF materials for facilitating the activities. It is designed to be versatile and can be employed by both educators and individuals in informal settings.

Educational toolkit

More translations of these resources available soon.